/*
 * Copyright (C) 2015 Daniel Uppenkamp
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.googlecode.maurersmarbles.states;

import com.googlecode.maurersmarbles.GameState;
import com.googlecode.maurersmarbles.InputEvent;
import com.googlecode.maurersmarbles.Screen;

/**
 *
 * @author Daniel Uppenkamp
 */
public class PopState implements State {

    /**
     * The PopState instance.
     */
    private static final PopState INSTANCE = new PopState();

    /**
     * Creates a new PopState.
     */
    private PopState() {
        // do nothing
    }

    /**
     * Returns the PopState instance.
     *
     * @return the PopState instance
     */
    public static PopState getInstance() {
        return INSTANCE;
    }

    @Override
    public State enter(Screen screen, GameState gameState) {
        // do nothing
        return null;
    }

    @Override
    public State handleInputEvent(Screen screen, GameState gameState, InputEvent inputEvent) {
        // do nothing
        return null;
    }

    @Override
    public void handleResizeEvent(Screen screen, GameState gameState, int width, int height) {
        // do nothing
    }

}
